Who would have thought that at the end of such a straightforward, accessible effort as the new Prince of Persia that the developers would throw the player a serious curveball and force him into a pretty tough moral choice. Save the girl, or save the world. You can't fly around the earth and turn back time. You get one, or the other, the world you've been trying so hard to restore, or the girl who you've been with every step of the way. The choice the Prince would make seems obvious. But the choice isn't his, it's yours.
I have to confess, I don't have the same distaste for the Prince that so many others in the sphere seem to have. Sure, he was a pile of cliches wrapped in an Aladdin skin, but I took a liking to him well enough. What's more, I actually sat through a lot of the simple little asides meant to grow the relationship between the Prince and Elika and bought into their relationship at least a little. By the end, I did care about the girl. It wasn't a choice at all for me, though, because I could not have cared less about the world.
- Prince of Persia: The End - Cult of the Turtle
- Prince of Quitting: The Brainy Gamer
- Prince of Persia's Powerful Finish - Tangletown Games
- So long, sucker! - Discount Thoughts
- Prince of Persia's Elika redefines "dying" in a videogame - The CutScene (Variety)
- In Defense of the Prince - Game-ism.com
- With the press of a button - Graduate School Gamer
- Prince of Persia - why? - Sean's Videogame Musings
- Prince of Patriarchy - Experience Points
- re: Prince of Noobs - You Have Lost!